There is a pervasive belief that creativity and innovation are separate and distinct from the concept of science. That creativity and innovation can not be scientific. This is utterly false.
There is a pervasive belief that creativity and innovation are separate and distinct from the concept of science. That creativity and innovation can not be scientific. This is utterly false.
An occurrence begins to fall into the realms of science when experiments are repeatable and therefore the results reproducible. The myth that creativity happens by accident combines to make the impression that it's not possible to design repeatable experiments that generate reproducible results.
One helpful definition for this article is to define creativity as problem identification and idea generation and innovation as idea choice, development and commercialisation.
To form creativity scientific, ask 2 questions:
a) Will repeatable experiments (processes, structures etc) be designed to increase drawback identification? Is a rise of output reproducible?
b) Can repeatable experiments (processes, structures etc) be designed to increase idea generation? Is an increase of output reproducible?
To make innovation scientific, ask three questions:
a) Can repeatable experiments (processes, structures etc) be designed to increase plan choice effectiveness? Is a rise of output reproducible?
b) Can repeatable experiments (processes, structures etc) be designed to increase development output? Is a rise of output reproducible?
c) Will repeatable experiments (processes, structures etc) be designed to extend commercialisation output? Is a rise of output reproducible?
Answering the higher than:
a) It is not uncommon for individuals to agree that repeatable experiments (processes, structures etc) will be designed to increase problem identification. Results - an increase of output - are reproducible.
b) When people want to generate concepts, they will herd people into a area with a flip chart and conduct an plan brainstorming session. Implicit in this action is the acceptance that sure processes and structures etc... increase idea generation. In fact there are an infinite variety of processes and structures that increase plan generation and make insight a lot of probably Results - a rise of output - are reproducible.
c) It is not unusual for individuals to agree that repeatable experiments (processes, structures etc) can be designed to increase drawback plan choice effectiveness. Results - an increase of output - are reproducible.
d) It is not unusual for folks to agree that repeatable experiments (processes, structures etc) can be designed to increase development output. Results - an increase of output - are reproducible.
e) It is not uncommon for people to agree that repeatable experiments (processes, structures etc) will be designed to increase commercialisation output. Results - a rise of output - are reproducible.
In conclusion, given the nature of creativity and innovation, it might not be attainable to design repeatable experiments that produce exactly the identical ideas, but it's attainable to design repeatable experiments that continually turn out a rise in plan generation. Though you can not predict what an plan will be, where it can occur and what form it will take you'll be able to increase the chance of concepts occurring. Additional, you can increase the number of ideas made, the rarity of those ideas, the diversity of these ideas and also the frequency of their production.
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