Another method utilizes an existing wired networks infrastructure and IEEE 1588 PTP protocol, originally developed in order to enable time synchronization between various devices in LAN.
Another major problem in this
field is the large values of the delay variation. As the existing network node
equipment can apply some sort of queuing, the packets that arrive at the node
are not distributed forth immediately, but are delayed at least by the time of
the packet reception, usually more, as other packets also arrive to the node.
The maximum delay can be varied in according to the packet length and the
current traffic load of the particular node, as well as by the equipment
technical characteristics. The initial concept of the network is a cloud, where
there is no pre-defined route from the sender to receiver, so the traffic can
propagate through different number of nodes, thus adding to the total delay
variation. The existing methods of quality of service (QoS) management don’t
provide much improvement.
For example, in 100 Mbit Ethernet
the minimum packet length is 64 bytes, which corresponds to the minimum queue
delay of 5.12 microseconds. The maximum delay is infinite, as the packet can be
dropped (e.g., due to the traffic congestion), but delay variation values in
order of magnitude of a hundred of microseconds per node can be realistic. In
real networks measurements, the PDV can reach a few milliseconds, and tends to
increase to order of magnitude of ten milliseconds when wireless link is used.
For comparison, the jitter in legacy E1/T1 networks is in order of magnitude of
hundreds of nanoseconds – about 10000 times less. The existing engineering
methods for legacy network synchronization can no longer work for the enormous
delay variation values of the packet networks. New methods are needed, but their
development is seriously impaired by the lack of an appropriate theoretical
models.
As no viable theory suitable for
the engineering implementation exists, the industry turned to the
simulation/emulation approach, based on the investigation of traffic behavior
in the existing networks via laboratory experiments or computer emulation of
some specific network. The main disadvantage of the algorithms that are
developed based on this approach is that the changes in network topology and
traffic load patterns can seriously affect the results, sometimes even
rendering the previous experiments as unusable. As the modern networks are
constantly evolving, it is obvious that this approach can not provide a general
answer to the problem. Nonetheless, a lot of the synchronization solutions
existing on the market were developed in that way. Therefore, when using such a
solution, it is not guaranteed that it will perform sufficiently in a different
environment.
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